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OmnvertImage • Document • Network
Apr 10, 2026intermediate9 minheight-map · stl · relief · png · smoothing

Preparing a High-Contrast Height Map for STL

Turn grayscale artwork into predictable relief geometry. Learn contrast control, smoothing, and how to avoid banding and micro-noise before converting to STL.

Step-by-step

  1. Start from 16-bit if you can

    A higher bit-depth height map reduces banding. If you must use 8-bit, keep gradients smooth and avoid aggressive contrast jumps.

  2. Clean noise and compressional artifacts

    Run light denoise or a tiny Gaussian blur. The goal is to remove speckles that would become spikes in the relief mesh.

  3. Convert to STL and validate relief

    Upload the PNG to the PNG / SVG → STL converter, then inspect the surface in your slicer preview. If you see stepping/banding, reduce contrast or increase source bit-depth.

Avoiding banding

  • Prefer smooth gradients over posterized ramps.
  • If you need strong contrast, apply it after denoise/smoothing — not before.

Relief printing tips

For shallow reliefs, use smaller layer heights (0.12–0.16 mm) to reduce stepping. For deeper reliefs, consider variable layer height if your slicer supports it.

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